All features

02 · Mailing Lists

The audience no algorithm can take away

Steam visibility comes and goes. Social reach dies overnight. An email list is the one channel you own outright — start building it the day you announce.

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Every visitor is a future launch-day player

Your landing page and press kit quietly collect the people who cared enough to sign up. That list is the most valuable thing you'll own besides the game.

Say the right thing to the right crowd

Players want the release date. Press wants the embargo. Speak to each without spamming either.

Launch day starts in inboxes

The single highest-impact thing you can do on launch morning is email the people who asked to hear from you. Make sure there are a lot of them.

How it plays out

It's launch morning and the store page just went live.

One campaign goes out, and your first thousand players hear it from you — not from an algorithm that decided your game wasn't trending.

Mailing Lists is one of twelve tools in every GameTrowel plan